Niklas May
Software Engineer

Somerset House2024

Interactive Installation and Microsite

Frontend
Backend

"Cute" was a major exhibition at Somerset House exploring the force of cuteness in contemporary culture. Hired by their creative partner, International Magic, I led the development of a 3D character creator. Key contributions involved creating a real-time database to connect users' phones to the exhibition screen and developing backend systems for rendering high-resolution images of the characters. View

Progress Film2024

Streaming Platform and Digital Ecosystem

Architecture
Backend
Frontend

Progress Film is a documentary film production and one of the most extensive archives of historical media. They commissioned me to spearhead its digitalization. I developed a multi-brand component library, a subscription-based streaming platform, a page builder-style corporate website, a headless CMS, and a centralized backend for critical services like user management and payment. I continue to provide ongoing support to help them internalize critical skills. Soon online

International Magic2023

Video Toolkit

Frontend
Library

International Magic is a futurist digital design studio specializing in arts, culture, and fashion. I collaborated with them on numerous delicately designed projects, many of which involved complex video needs. At one point, the studio tasked me with creating a custom video library to streamline the development and maintenance process and meet their diverse technical and design demands. View

One2022

Portfolio Site

Frontend

One is a collective of established design studios doing unconventional work at scale. Their member, International Magic, hired me to work on various parts of their new portfolio site. My core contributions were a custom physics-based touch gallery, a smart media loader, and a page wraparound. View

Lego2020

Full-body Game Installation

Frontend
Backend
Architecture

"Built with the Force" was a Star Wars-themed game to promote Lego's new products. Two players could control the gameplay without touching anything, just with their "Jedi power". Serviceplan tasked me with bringing their concept to life: I developed a system utilizing real-time video feeds of players, processed through multiple AI models to determine different parameters governing the game's progression. The system functioned autonomously, managing player entry and gameplay seamlessly. Watch Casefilm

Meter Group2018

B2B Corporate Site

Information Architecture
UX Design

Meter Group is a B2B company that manufactures products and services for the food and environmental research sectors. While working at Moby Digg, I led the design process. I developed the website strategy and information architecture to meet the diverse needs of Meter's target audiences while generating highly qualified leads for Meter. View